Early days
So I have been playing about with my new project and got the player 1 movement sorted (spanning left to right) I then puled in some new sprites and created an enemy and got it working on falling down the screen. Although this works I have since realised that the method I have used to achieve this is not the best for this game and am looking to re-work this code into something better. I have also been looking into animations and how to get them to work as I will need to switch from the enemy movement sprite to a explosion animation once it collides with the ground.
My next step over the weekend is to look at the enemy movement and animation. Once I have this sorted I am going to create this into a prefab so I can pull it from the library and and dynamically add and remove from the screen as the game goes along.