Dawning of a new era

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To start with, I sat down and started to write up what I needed for this game, assets, loops and functions. That way I know what I need but also means that when I start coding I could build in bits that were needed but not obvious. This means I am not having to go back later on in the code ad add in bits so it ends up messy.

I was intending to leave things here, but I ended up on my laptop and so I started working on some sprites, I created the background of the play area and a few other assets at the same time. Some of the sprites look alright others not so much (explosions need a lot of work).

I also tried working on a little code for the clouds but it did not work, so looked up a video on dealing with player bullets, as I realised they need to be treated independently and tracked, but simplistic in function.

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