All as one

So one of the reasons why I was trying to do less this week was that I had created and done so much work in other separate carts to check and get bits/functionality working. What this meant was I still had to concatenate all of that work and then put it into the main cart, whilst that doesn't sound too hard as its functionality that already works. In practice it is as I need to integrate code that was made or a stand alone cart into a cart that already has functionality in it and make sure it all works. Both of these will have their own variables and code some of which is needed some not.

So I needed to sift through all oft his, minify parts, normalise functions and even bits out. Testing as I go along and also hooking up all the functionality. Lots of bits broke, some bits worked first time but I have finally got there and added 99% of everything in hat I had done elsewhere. I just need to re-work the player base sprite then lift the player area to sit on top of that. Not sure If I will run with the run in animation or not though.

You can see it all holding together here. So I have the very basic building blocks here of a game, 95% of what I need is there I just need to add a few more functions (think pause and game start/end) and it will be 99% done, I would then just need to build in the difficulty and it would be 100% coded and then its just the opening splash screen,sfx and music. I say just!

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